AI Insights · Timothy · June 2022
Top 5 iOS Adventure Games Performance in Central America for Q2 2022
Explore the performance metrics for the top 5 adventure games on iOS in Central America during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 adventure games on iOS in Central America showcased varied performance metrics. Data from Sensor Tower reveals interesting trends in weekly downloads, revenue, and active users for these popular titles.
Super Mario Run from Nintendo Co., Ltd. saw weekly revenue peaking at around $1.1K in mid-April, followed by fluctuations, ending the quarter at approximately $798. Weekly downloads showed an upward trend in early April with 8.2K, slightly dropping to 7.4K by the end of June. The game maintained a steady active user base, starting at 30.3K and ending at 28.6K.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. experienced a significant weekly revenue peak of about $69.6K at the end of March, with a decline to $19.5K by the end of June. Weekly downloads were relatively stable, peaking at 6.1K in late May. Active users remained strong, starting at 42.1K and ending higher at 43K.
The Sims™ FreePlay from Electronic Arts showed consistent weekly revenue, peaking at approximately $2.6K at the end of March and stabilizing around $1.6K by the end of June. Downloads peaked at 4.9K in late May, while active users increased from 12.9K in late March to 13.8K by mid-June, before slightly dropping to 12.9K at the quarter's end.
Red Ball 4 (Ad Supported) by FDG Entertainment GmbH & Co. KG had modest weekly revenue, peaking at $163 in early June. Weekly downloads were consistent, peaking at 4.3K in mid-April. Active users started at 30.2K in late March and ended at 26K by the end of June.
Ni no Kuni: Cross Worlds from Netmarble Corporation, released in late May, saw an initial spike in weekly downloads at 20.6K, which decreased to 1K by the end of June. Weekly revenue started at $2.6K and ended at $749. Active users dropped from 17.8K at launch to 5.4K by the end of the quarter.
For more detailed insights and additional data, visit Sensor Tower.